If you double check and still think it’s wrong, try to reproduce it- same ship, crew, system, everything asap. That’s a pretty monumental glitch if real, and it’s very unlikely just one person experienced it. Battle log shows what was lost & your ship info- start there. If you know for certain that you weren’t at all opc, and still lost things, I suggest you check again, bc you’re almost certainly mistaken. An absurd waste of time, if not impossible. The lat antique example shows how it can seem unfair, but really imagine the alternative- evaluating relative value for many thousands of items for millions & millions of players, each with their own situations, into one comprehensive scale that’s fair for all. Any other system would be massively more complicated, more coding, and there’d be constant debate over what’s worth how much more to whom when. It just divides by percentage, making sure everything’s included. Why? Because again, the algorithm doesn’t make value judgements. In the antique case, because its first priority is some of each, having just one of something means loser will lose it. Works the same in base raids, and also hostile loot drops when there’s not enough space for all they drop. One item is worth as much as another, and you win or lose an amount of each proportionate to the starting overall total, applied to the opc total. It won’t care that the bps are worth way more, doesn’t even attempt to make judgements like that. If you lose, it’ll calculate percentage of total by item: 3000 parsteel, 3500 2* ore & 3500 5* faction ship blueprints means 30%/35%/35% apply that to the opc total award 30 parsteel, 35 2* ore, and 35 of the incredibly rare expensive blueprints. It doesn’t factor in value, or assign anything greater weight for any reason, even if it’d seem to be obvious.įor example, you enter battle with a player (regardless who attacked), when your ship’s protected cargo is 9900, and you have 10000 total items, so you’re 100 items opc. It decides how much of each by determining percentage of overall total each item type represents, and applying those percentages to the total number of opc items. The algorithm’s first priority is giving the winner some of each thing the loser had. If not, then you’ll want to either go with an Augment officer to increase Joaquin‘s synergy or add One of Ten to further increase the ship’s protected cargo.In a PvP battle, if loser has any opc, winner gets everything above protected cargo from loser, up to the winner’s max cargo space, allotting all types present in loser’s total cargo with proportional quantity relative to the total amount of each loser carried when battle started. His mining speed option is going to make a huge difference in your mining rate. If you’ve got Ten of Ten (the Borg Tribble), then he’s your best bet. My recommendation for the best D’Vor crew is Joaquin as captain, and T’Pring as one of your officers.įor the third officer, you’ve got a few options. It gets better as you tier up the ship, but it’s never great, and since there is no dedicated officer who gives you a bonus for mining Latinum, you’ll want to use some of your crew members to increase the protected cargo. The Ferengi D’Vor has one obvious weakness that you discover soon after you launch it. So you’re really only going to be attacking other D’Vors with this. And to boot, it only fires every other turn. It’s only got one weapon, but it’s a kinetic weapon. And just about everybody agrees that “Attack Piggy” is fun to say. Generally, it takes a ship strength of 100,000+ or more to really do damage. It’s really handy in sneaking up on other D’Vors, who won’t tend to see you as a threat. If you’ve powered up your D’Vor enough, you can turn from a simple Piggy into it’s alter ego … ATTACK PIGGY. You’ll be able to spot them by their brightness, and they “twinkle” a little. And some nodes are fast nodes, that produce Raw Latinum twice as fast as the other nodes in the system. Suliban and the Borg space Latinum systems will be even higher. Those that require a higher warp range will be higher than the lower systems. Keep in mind that not all Latinum nodes are created equal. This gives the ship a tremendous advantage in this one area. This starts out at 12,000% at Level 1 and maxes out at 17,500% when you get the ship to level 45. The D’Vor’s Ship Ability is Latinum Mining – it gives you a bonus in mining Raw Latinum. And mining Latinum will help you win on Ferengi Monday. And Latinum makes the galaxy go round, or at least it allows you to purchase speed ups, common materials, resources, and ship parts that you don’t otherwise have. The Ferengi D’Vor is an ugly, ugly ship, but it’s one that does one thing very, very well.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |